To further their mission of Xbox Accessibility, Microsoft released Xbox Accessibility Guidelines, "a set of best practices that have been developed in partnership with industry experts and members of the gaming and disability community."
Twenty-three guidelines are included, and for each guideline Microsoft provides an Overview, Implementation Guidelines, Applicable personas, and Resources or Tools.
For example, for Guideline 102: Contrast:
Related: The Basics and Importance of Color Contrast for Web Accessibility
The Xbox Accessibility Guidelines, which Microsoft says, "are intended for designers to generate ideas, for developers as guardrails when developing their game and as a checklist for validating the accessibility of their title," are released at a time when the future of gaming looks to include a focus on accessibility.
Earlier this year, Microsoft released a series of Eyes First games, which use eye-tracking technology to play. Around the same time, IKEA and partners announced a new line of gaming accessories that use 3D-printing to making gaming more accessible.
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